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* first action! (#1)
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123
node_modules/dot-prop/index.js
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123
node_modules/dot-prop/index.js
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@ -0,0 +1,123 @@
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'use strict';
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const isObj = require('is-obj');
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function getPathSegments(path) {
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const pathArr = path.split('.');
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const parts = [];
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for (let i = 0; i < pathArr.length; i++) {
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let p = pathArr[i];
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while (p[p.length - 1] === '\\' && pathArr[i + 1] !== undefined) {
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p = p.slice(0, -1) + '.';
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p += pathArr[++i];
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}
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parts.push(p);
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}
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return parts;
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}
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module.exports = {
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get(obj, path, value) {
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if (!isObj(obj) || typeof path !== 'string') {
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return value === undefined ? obj : value;
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}
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const pathArr = getPathSegments(path);
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for (let i = 0; i < pathArr.length; i++) {
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if (!Object.prototype.propertyIsEnumerable.call(obj, pathArr[i])) {
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return value;
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}
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obj = obj[pathArr[i]];
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if (obj === undefined || obj === null) {
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// `obj` is either `undefined` or `null` so we want to stop the loop, and
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// if this is not the last bit of the path, and
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// if it did't return `undefined`
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// it would return `null` if `obj` is `null`
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// but we want `get({foo: null}, 'foo.bar')` to equal `undefined`, or the supplied value, not `null`
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if (i !== pathArr.length - 1) {
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return value;
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}
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break;
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}
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}
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return obj;
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},
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set(obj, path, value) {
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if (!isObj(obj) || typeof path !== 'string') {
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return obj;
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}
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const root = obj;
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const pathArr = getPathSegments(path);
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for (let i = 0; i < pathArr.length; i++) {
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const p = pathArr[i];
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if (!isObj(obj[p])) {
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obj[p] = {};
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}
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if (i === pathArr.length - 1) {
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obj[p] = value;
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}
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obj = obj[p];
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}
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return root;
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},
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delete(obj, path) {
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if (!isObj(obj) || typeof path !== 'string') {
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return;
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}
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const pathArr = getPathSegments(path);
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for (let i = 0; i < pathArr.length; i++) {
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const p = pathArr[i];
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if (i === pathArr.length - 1) {
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delete obj[p];
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return;
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}
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obj = obj[p];
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if (!isObj(obj)) {
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return;
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}
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}
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},
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has(obj, path) {
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if (!isObj(obj) || typeof path !== 'string') {
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return false;
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}
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const pathArr = getPathSegments(path);
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for (let i = 0; i < pathArr.length; i++) {
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if (isObj(obj)) {
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if (!(pathArr[i] in obj)) {
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return false;
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}
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obj = obj[pathArr[i]];
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} else {
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return false;
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}
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}
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return true;
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}
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};
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